A mobile gaming company is expanding into the global market. The company's game servers run in the us-east-1 Region. The game's client application uses UDP to communicate with the game servers and needs to be able to connect to a set of static IP addresses.
The company wants its game to be accessible on multiple continents. The company also wants the game to maintain its network performance and global availability.
Which solution meets these requirements?
bobsmith2000
Highly Voted 2 years, 11 months agoNi_yot
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