https://www.cisco.com/c/en/us/td/docs/voice_ip_comm/connection/14/design/guide/b_14cucdg/b_14cucdg_chapter_010011.html
From the document:
HTTPS is used in Intersite networking when linking two separate sites.
The maximum number of Unity Connection locations that you can connect in an HTTPS network is 25
The legacy and HTTPS networking are not supported simultaneously in the same network. In legacy networking, SMTP is the method used within a site
Imho should be A and E, I can´t find any infos about HTTP using SMTP....
Here the reason:
https://www.cisco.com/c/en/us/td/docs/voice_ip_comm/connection/14/design/guide/b_14cucdg/b_14cucdg_chapter_010011.html
You can use an intersite link to connect one Unity Connection site to another Unity Connection site, allowing you to scale your organization from a maximum of ten locations to a maximum of twenty.
https://www.cisco.com/c/en/us/td/docs/voice_ip_comm/connection/11x/https_networking/guide/b_11xcuchttpsnet.pdf
HTTPS networking supports single site networks only. You cannot connect multiple HTTPS networks or single site networks together to form a larger network. The maximum number of Unity Connection locations that you can connect in an HTTPS network is 25.
HTTPS networking supports single site networks only. You cannot connect multiple HTTPS networks or
single site networks together to form a larger network. The maximum number of Unity Connection locations
that you can connect in an HTTPS network is 25.
HTTPS networking supports single site networks only. You cannot connect multiple HTTPS networks or single site networks together to form a larger network. The maximum number of Unity Connection locations that you can connect in an HTTPS network is 25. according to this, I think the option A and E are correct
https://www.cisco.com/c/en/us/td/docs/voice_ip_comm/connection/11x/https_networking/guide/b_11xcuchttpsnet/b_11xcuchttpsnet_chapter_010.html
Linking Unity Connection Servers with HTTPS Link
To create an HTTPS network of Unity Connection servers, you start by linking two servers together via an HTTPS link. At a single point of time, a particular location can be joined with only one location in the network.
SMTP is used to transmit messages between Unity Connection locations in a network
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